For example, you have a file from m_bergmans huge set of 1:100 tanks that you wish to use for bolt action. You need to take the scale of the model that you currently have, and divide it by the scale of the model that you want to have. To do this, you’ll first need to do some maths, something that after years out of school, you’ve probably forgotten. stl file used for two different scales, showing the versatility of 3D printing. A Stuart Tank from the m_bergman files printed in 1:100 (front) for Flames of War and 1:56 (rear) for Bolt Action. What all of this means is that you’ll need to rescale your models so they print the correct size. Usually if you are printing for a game like Bolt Action, it starts like this: You stumble on the massive cache of tanks contained within m_bergmans files, and realise that they are all 1:100, or 1:200, the only problem is, the game you are playing is in 28mm scale, which is played with either 1:56 or 1:48 scale vehicles (long story, officially 1:56 is the scale for Bolt Action, but due to the heroic scaling, and availability of 1:48 off the shelf models, some people prefer to go slightly bigger). I found a great file for an object I wanted to print, but it was in the wrong scale. When I first started getting into 3D printing for wargaming, I ran into an issue that every single gamer with a 3D printer has experienced at least once.
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